This attribute determines bonus damage on basic attacks, including melee light strings, grabs and their Ki blasts. Like Ki, it can be lowered with QQBangs all the way to 3 bars of stamina, which can help you make an infinite stamina build with f-majins. You should be wary of putting too many points into it, as characters with more stamina take longer to regenerate it if they are broken. Putting points in this attribute will increase the maximum amount of Stamina in exactly the same way Ki is determined, but by putting points and QQBangs into Stamina instead. A single bar of Stamina is said to be 100 stamina. It can also be stolen from an enemy with Super or Hyper Drain. Stamina regenerates on its own while a character is not attacking, especially when they are on the ground, or in juggle state. Dashing, Burst Dashes, Vanishes and Evasive all cost stamina. This is energy or a resource used mainly by movement and evasive abilities, signified in user interface as vertical blue bars below their Ki. A +5 QQBang to Ki will get you another two bars. Putting 42 points into this attribute will grant you an additional bar, 84 will get you two bars, while 125 will get you three. The maximum amount of Ki someone can have is 1,000, which appears as 10 ki bars. By default a levelled character will have 5 Ki bars, which with QQBangs or clothes can be lowered to 3. Putting points in this attribute will increase the maximum amount of Ki you can have. It can also be stolen from enemy with Drain Charge or Hyper Drain. A single bar of Ki is said to be 100 ki. This is energy used for Super and Ultimate Attacks, signified in user interface as yellow bars separated by black lines below their health. It is gained by using basic attacks, including basic ki blasts on enemies, getting hit by enemy attacks as well using charge skills. The colors used for HP below 100,000 are in ascending order as follows orange, yellow, lime green, true green, cyan, blue, purple, and magenta. However, boss characters with greater than 100,000 HP, such as Fused Zamasu (Half-Corrupted), will instead use a purple health gauge with an exact number value of the remaining health above the health gauge. A single bar of health amounts to 10,000 HP in the game. Characters with more than 10,000 HP will not have longer gauges, instead, multiple bars of different colors will appear on top of the regular orange bar representing HP above 10,000. Characters with up to 10,000 HP will have a health gauge that varies in length depending on their HP count. Having better health increases the amount of damage you need to take before being knocked out.Ī character's health is represented by a long, unlabeled bar on the screen. Self explanatory, putting points into this attribute will grant you more health. Once they reach that, they can unlock level 90, then 95 and finally 99. This unlock is save wide, as other characters don't need to go to Guru after one CaC gets their potential unlocked, however each of them will need to perform a few quests to increase their attribute cap from 100 to 125. The default cap for all characters is 80, after getting to it a character can go to Guru's House, where he will increase their max level cap to 85. For Ki and Stamina this stops at level 50, as by then a character will have 5 bars by default, while other stats raise to the max level, 99.
All of character's attributes increase by levelling to a certain degree.